Neuroscience Experiment Intern Wanted (Downtown Ann Arbor)
Compensation: $15/hr based on 40-hour work week Employment type: full-time internship
Backyard Brains is seeking a neuroscience intern to continue ongoing experiments!
You: -A STEM undergrad, currently taking a break from the classroom. (Recent grad or gap year preferable) -Passionate about scientific discovery and designing innovative, impactful experiments -Experienced in or excited by a future of scientific outreach -Able to guide a project through every step and take initiative when help is needed -Looking forward to being a Neuroscience ambassador! -Living in the Ann Arbor area
The Job: -Develop and run experiments in ongoing research projects that were started during our summer fellowships -Originate accessible experiment write-ups for use in BYB content channels -Short-term internship; can last 3-6 months, depending on availability and project. -Work in our Ann Arbor office during normal business hours (no parking on-site)
Our experiments have been featured in 9 TED talks and numerous popular science TV shows, such as White Rabbit Project and Bill Nye Saves The World. Your work will provide a basis for further research and even be included in peer-reviewed journal articles (authorship!).
To apply: Please send your CV and cover letter including your research experience (if any) to firstname.lastname@example.org. Tell us why you are interested in applying for an internship at BYB!
We Are: Backyard Brains is a DIY Neuroscience company devoted to bringing the brain to everyone! Because everyone has a brain, that complex but extremely fascinating puppet master of the body. We need more people interested in studying the brain because 20% of the world will have a neurological disorder… and there are no cures! Historically, you need to be a graduate student with funding at a major university to study the brain, but not any more! Backyard Brains wants to help everyone be a neuroscientist! We provide affordable neuroscience experiment kits for students of all ages to learn (hands-on) about electrophysiology. Now everyone from schoolchildren to grad students and every grade in between can experiment with similar tools used by real neuroscientists worldwide! What will you discover?
As educators, we are always trying to keep up with our students. We understand that technology is evolving at a rapid pace, and the way students entertain themselves in their free time is changing. Video games are an incredibly popular activity among students of all ages. To best engage with students, our aim is to blend their interests with science, to let them flex their gaming skills alongside their budding critical-engineering perspective, and best yet, to make STEM learning just a little bit competitive!
The Game Controller
The BYBGame Controller allows students to capture electrical signals from their muscles, hearts, and eyes, and use these spikes of activity to control video games!
Starting with simple games like Super Mario, Galaga, and Pong, students learn the basics of biofeedback. In medicine and physical therapy, similar systems are used to help people exercise, train motor control, and build strength!
This phenomenon is also an example of assistive technology! Not everyone is physically able to use the standard Mouse & Keyboard / video game controllers which many of us use to interface with our video games and computers. Systems like these allow for differently-abled peopled to plug in and play games using other parts of their body!
Upping the Complexity… What about 3D video games?
Students can continue to explore with the Game Controller and come up with ways to interface with all of their favorite games.
Check out this simple example above of how Will set up World of Warcraft to take input from his eyes and arms.
Program Your Own Game Controller with the Muscle SpikerShield Pro
“But 3 inputs isn’t enough to play my favorite game!”
I hear you. Me too.
Using the Muscle SpikerShield Pro and some simple code, you can take over total keyboard and mouse control.
In this example, I combined the Muscle SpikerShield Pro and Game Controller to have 9-inputs into World of Warcraft.
With just a bit of troubleshooting, I was able to actively play an online, multiplayer game, using only signals from my muscles and heart as inputs!
In real physical therapy, this is an effective way to motivate sedentary or injured people to exercise targetted parts of their bodies! It’s also a lot of fun… I asked Zach and Caitlin to help for just a few minutes, and then they played all the way up to over 100 points!
Get Started with the Game Controller – an Expansion kit for the Muscle SpikerBox Pro
The Game Controller is an expansion product which requires a Muscle SpikerBox Pro and a Desktop or Laptop computer running Windows or MacOS.
Check it out in our store, and put your students on a cutting edge track to come up with the biofeedback devices of the future!
Whenever we work with K12 teachers or are in the classrooms ourselves, we are always delighted to hear about and see the enthusiasm that students have for engineering devices that help people. We like to call this “Tech that Helps.” As neuroscientists, we use lots of different tools to study, diagnose, and attempt to heal or repair the brain, body, and nervous system. But the kit and experience that we’ve seen inspire the most students is The Claw kit and lessons on Neuroprosthetics.
Students have described the experience to us like this: They are interested in robotics or engineering but don’t know much about neuroscience. Then, when they see that they can literally, as students, control a computer or robot with the signals from their brains and muscles, it blows their minds and opens up totally unimagined possibilities, inspiring them to learn more about neuroscience and biomedical engineering!