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BYB Debunks Jeopardy and Un-Debunks Luigi Galvani

Written by Tim Marzullo

Jeopardy is an American institution, and we have fond memories of watching their episodes with our families during our youth. We still watch reruns to relax, and recently something caught our eye. While watching episode 8364, which originally played on March 21, 2021 (Season 37) with guest host Dr. Mehmet Oz and contestants Amal Dorai, Doug Small (local shout-out, from nearby Ypsilanti), and Lisa O’Brien, we were intrigued by the final Jeopardy category: “Literary Inspirations.” Interesting, what could it be? You can imagine our delight when this was the clue.

Jeopardy Luigi Galvani

Of course, we at Backyard Brains know this answer, having written three experiments/histories on our website about our hero Luigi Galvani:

  1. The Dancing Cockroach Leg
  2. The Galvani/Volta Debate
  3. In Search of the Spike
Jeopardy: What is Frankenstein?

The answer is, of course, the compelling novel that birthed the genre of science fiction, Mary Shelley’s “Frankenstein, or the Modern Prometheus.” Shelley was indeed inspired by Galvani’s experiments, even famously mentioning “Galvanism” in her preface to the novel: “Perhaps a corpse would be re-animated; galvanism had given token of such things.” If you haven’t read it, we highly recommend it. The book is often misquoted in contemporary society. No spoilers, but you will understand why. Also, feel guilty that you did invent a whole new genre of literature when you were 19 (yes, that’s how old she was when she finished the book).

However, we visibly winced at the mention of the word “debunked.” Luigi Galvani debunked! Quite the contrary.

Galvani vs. Volta debate illustrated by Backyard Brains

But wait, there’s more! When the first contestant answered correctly (pictured above), Dr. Oz responded “Correct! It is an interesting story actually, because he thought electricity was the source of all life. Volta proved him wrong, but the legend persisted.”

It is indeed an interesting story, but we are not going to let Volta continue to get the last word.

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Biological Neural Networks Playing Pong

ENIAC computer in Pennsylvania
ENIAC programming in Pennsylvania. Image from U.S. Army, public domain

— Written by Tim Marzullo —

Over the past 80 years, we have exploited the invention of computers to make calculations much faster than our human brains can. From the ENIAC machines of post-WWII predicting ballistic trajectories to the contemporary Google Colab notebooks we now use that process our team’s electrophysiology data in the cloud, we have marveled at the speed of information processing in computational systems and have used it for economic, scientific, medical, and national defense benefits.

Throughout the ’80s, ’90s, and 2000s, we accepted that while yes, computers are faster than humans at calculations, we are animals that can move throughout the world. Moreover, we do so at low power. (How many times have you only had a coffee and an apple for breakfast, and managed to work for an entire day, albeit unhappily, on your body’s energy reserves?) But over the past decades, laptops have approached power requirements on the scale of the human brain (20 W). Robots such as the Boston Dynamics Atlas still have high power requirements though for their human size robots.

During the computer revolution, we have used electronics, either with vacuum tubes, transistors, and integrated circuits, to construct calculating machines. But could we build computational systems using only biological components, such as cultured neurons? The technical answer, is, obviously, of course, as human society is made up of biologically composed computational systems. But as the English expression goes, the devil is in the details. How would you build a biologically based computational system artificially (and not through biological reproduction as animals do), and how would you interface with it?

Moreover, will artificially constructed biological computational systems be important for anything? Or will the future continue to be defined by silicon? Neurons are fast (10-100 m/s) but not as fast as electronic circuits (half the speed of light). Gentle readers, it is the opinion of your correspondent, that yes, we will continue on the route of germanium (0.3 V) or silicon (0.6 V), but biological computing, using artificially constructed biological neural networks, will remain an interesting research curiosity for the near (and maybe even far) future.

Image from Cortical Labs

This is why a recent neural network paper caught my attention. Is it possible to control a videogame with an artificially constructed biological network (neurons in a dish)?

Neural Network playing Pong with DishBrain

This group, led by Brett Kagan at the start-up (2018) Cortical Labs, based in Australia, seeks to use cultured neural networks as computational systems, and as a proof-of-concept, trained the neural network to play the iconic video game Pong. (Pong is considered the first commercially successful video arcade game, created by Atari by coder Allan Alcorn in 1972. The first video arcade game is considered Computer Space from 1971, developed by Atari co-founders Nolan Bushnell and Ted Dabney.) The team used a system called DishBrain (consisting of multi-electrode arrays embedded in a neuron culture dish) and ran tests on neural networks made up of two types of cells, a human neural cell line and a rodent neuron cell line.

There were two types of electrode arrays, which we can call the “reception array” and one which we can call the “action array.” The reception array described the position of the ball by electrically stimulating different neurons, and the action array was used to move the paddle by measuring the patterns of the spikes (electrical impulses) of the neurons growing on top of the action array. The action array moved the Pong “paddle” to the appropriate position in a demonstration of what the authors entitled “Synthetic Biological Intelligence” (SBI).

There is a term in AI that is called “embodiment” – an intelligence that interacts with the physical external world (your brain and body going for a walk and avoiding obstacles, staying balanced, etc., is an example of this), and the authors argue that their system approaches this through the control of a video game. The memory of how to “play the game” was not maintained over days. Every day a new experiment began, the network needed to be trained again, but the data appears to show their system working and adapting over every experiment.

Reading the paper, it is not clear how robust the system actually is. The work is a difficult read and quite long at 17 pages, and all the figures are highly schematized (always a suspicion – the more abstract the data, the more potentially dubious it is). The killer demo would have been the obvious one, make the system portable, and do public talks, television appearances, etc, with random people playing against the neural network. Or, perhaps, create an online version where the public could interact with the neural culture dish. My main criticism of biological neural network computational research is that live demos are never done, and the systems are always presented in papers as abstracted highly transformed data figures. The ultimate killer demo would have been showing a high school student playing this game against the neural network, the high school student understanding what is going on in the technology, and describing it to his/her fellow students. (Disclosure: The company I co-founded, Backyard Brains, focuses on exactly this, making abstract neurotechnology simple enough that high school students can use and understand it.)

The work is certainly ambitious, and I leave the paper with an optimistic feeling of “I want to believe.” But there needs to be more public demos before I become a full believer.


Chilean High School Interns Say Goodbye (For Now!)

Editor’s note: This is Part II. You can read Part I here.

Danae

Hello, I am Danae Madariaga, a senior at Alberto Blest Gana high school. I have participated in a data collection project with Etienne, Tim, and Derek for three months. Throughout this time, I have learned many things such as the use of Google Colab to analyze my data that I uploaded to the cloud. This makes it easier for scientists from around the world to analyze my data as well.

Really though, the most important thing that I have learned is that being a scientist is not easy! It is a very hard job that requires perseverance and patience. I have also learned how to optimize my time to perform my experiments in a consistent manner. Working with Backyard Brains was my very first job and a very pleasant experience, especially with all the new tools and plants I have now!

chilean high school seniors say goodbye
My Home Experimental Setup with Basil Plants and Venus Fly Traps
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